Most of the 3D tools are created to go in depth into lights, materials, refractions, depth of field, etc. We play with physical rules to generate a digital output. Every time I use 3D tools I’m amazed by this connection.
Few weeks ago I created an isometric room just for fun and to experiment a bit more with the light options.
In the process or using the lights, walls and few basic objects affecting each other, I found myself analysing with other eyes some scenes that I see everyday like the corridor to the elevator.
Even only touching the surface of it, using 3D soft feels like a very good exercies to bring part of that mindset to other areas of design.
There are new trends implementing 3D characters or low poly scenes. But I am more interested in the evolution of flat design including 3D.
Image from Behance
At the end, 3D is just another resource that has been always used by designers but Immersive Design probably contributed to grab the attention of a new audience.